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I love the art and the concept! I can't figure out why I keep disappointing them so I can't get very far through the demo though. It would be really cool to see this get polished up!

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idk how to get to the new rooms, this game need more clear point to do, and maybe module to change controls, or at least write down with one doing what i only knew that z take things f throw them x and v change beetwen them and arrows, idk how to use modules or how to get to the next level or something, so please author comment under my messege because i think your game is probably really good but without any information i can't do really much

This game is honestly very confusing. Not to be mean but the controls doesn't make any sense. I don't even know what to do. please explain the controls better.

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how do I use the modules?

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what am I supposed to do when I get caught by a wolf

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what are the controls?

At the end of the description.

we are gonna need more that that

Very heavily looking forward to seeing what else you do with this one <3

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Congrats on being the first lewd Picotron game!(?*)

(*unless you know of any others)

As far as I know, I have the distinct honor.

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Well whaddaya know. Dragonlight Digest is also made in Picotron. Honestly, I'm surprised I wasn't the only one period, let alone in SJ9.

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This is cool, i see a LOT of potential for this game, also, glad to see somemore of your work, i really like Tum so to see another thing made by you makes me happy :)

same, i want to see more updates on it ngl